VIDEO: ‪Child of Eden is the Lawnmower Man game we’ve all been waiting for‬

‪Hey, it took 19 years, but it’s gonna be SO worth the wait.

‪For those who don’t know what the hell Lawnmower Man ‬is‪ (which is pretty much anyone under the age of 25 by my best guess), take a look…‬

‪What you just saw was “cutting edge computer graphics” for it’s time (circa 1992 to be exact). I won’t bother explaining what the movie was all about, other than to provide a very bite-sized summation of the plot: James Bond decides to submit the gardener with the IQ of a kid who rides the short bus to assorted VR tests, turning him into God in the process. Seriously. It’s also worth noting that the flick was based upon a story by Stephen King, who thought it was such a stinker that he sued the studio to have his name removed. He won that case if I’m not mistaken.‬

‪A game based on the movie was released at the time, for the SNES and Genesis, but because the tech simply couldn’t handle the subject matter, the adaptation barely resembled the source material. Well, better late than never, though it’s now called Child of Eden…‬

‪In reality, Child of Eden is actually the follow-up to a relatively obscure 2001 title called Rez, which I’m a hardcore fan of btw. For the sake of comparison, here’s what that game looked like (the recent HD update to be exact)…‬

‪The thing about Rez is how it’s basically how games used to look like circa the golden age, the early 80′s, with flat shaded, non-texture mapped polygons, but on steroids. Almost somewhat close to what designers back in the day perhaps predicted how games would look in the future (hence the Tron vibe). So I guess it’s appropriate that the successor evokes early 90′s sensibilities, with the globs of color swirling around and especially the waving around one’s hands (again, much like in Lawnmower Man). The future from two decades past is finally here! Maybe that’s why the response thus far has been somewhat lukewarm.‬

‪I asked this as a kid, in response to the flick, and I’ll ask it now in response to the Eden’s trailer; won’t your arms get awfully tired real quick? Thankfully, one can play the game with a traditional control scheme.‬



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Matt Hawkins Matt Hawkins is an NYC based video game journalist, designer, consultant, and cultralist. He's been published in EGM and GameSetWatch amongst others. Matt also makes comics and zines, is obsessed with cable access, gets into arguments with homeless people all the time, and once had his nipple bitten off during a one night stand. But that's neither here nor there.

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