GoldenEye is back for like the third time

Matt Hawkins Contributing Writer, Video Games

Everyone’s favorite dorm room distraction (provided you were in college during the last 90s… and other than Mario Kart 64) is back. Again. This time for the PS3 and Xbox 360.

newgoldeneye GoldenEye is back for like the third time

There’s been various attempts already at resurrecting the franchise and those good time feelings. Most recently was the remake for the Wii, which added a bunch of modern day FPS elements and new level layout. Also, the role of Bond which had previously belonged to Pierce Brosnan was given to Daniel Craig, the current actor to maintain the mantle of 007. For those unfamiliar…

I hear it wasn’t half bad! Far more so than the previous attempt, which flat out sucked. GoldenEye: Rouge Agent was a “sequel” in which played a bad guy in trained under the tutelage of Goldfinger, who has beefs with yet another Bond villian that has nothing to dow with GoldenEye, Dr. No. To be honest, I thought the idea was actually kinda neat, James Bond Fan-Fiction: The Game, but the final product was kinda “meh”…

So here comes GoldenEye Reloaded, which takes the aforementioned Wii remake and adds even more modern day flourishes, like HD graphics, plus new side missions and additional multiplayer enhancements (instead of just eight players supported, the number has increased to sixteen… way more than the original number of four).

Very little else is known, mostly how it looks like. There’s a teaser site, but the only thing one can find are a few screenshots, like the one above, which fail to feature Bond or anyone other primary player. Oh, and the ability to pre-order, naturally.

There’s also a link to the reveal trailer on IGN, but again, there’s not much to see at the moment. Again, it’s last year’s Wii release with sharper graphics. Big whoop.

I’m sure it’ll be a fine game, but the reason why the original was such a hit was because it was a groundbreaker. And since that ground is well worn at this point… But to make too many changes is to basically screw why something was beloved in the first place. Basically, the makers are in a damned if they do, damned if they don’t, and I honestly don’t envy the positions of those involved. Still, one has to wonder why anyone should bother in the first place, but we all know the answer to that.

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