Ubisoft again asks gamers to be online when playing their games, always

Matt Hawkins Contributing Writer, Video Games

In a move that is surely to upset many a gamers (actually, quite a few are pissed already), Ubi will again be informing their rather draconian DRM scheme with the release of Driver: San Francisco for the PC

driver2 Ubisoft again asks gamers to be online when playing their games, always

For those who don’t know, when Ubisoft released the PC versions of Assassin’s Creed 2 and Splinter Cell: Conviction a little while ago, the made it that, in order to play the game period, one had to be online at all times. Having a connection handy just in the beginning, to say sup with Ubi’s servers before proceeding into things (hence the reason for internet in the first place) wasn’t good enough; you had to be online ALL THE TIME. Which didn’t sound horrible per say (or so believed Ubi’s brain trusts), but if you were in the middle of a part that you had worked your ass to get to, and all of a sudden you lost connection, even for 10 seconds (which happens to pretty much everyone, all the time), you’d be booted off. Lame to say the least.

Hence why Ubi ended up backing down and passing along patches that eased restrictions. But seems they’re not flinching on this one. The upcoming PC version of Driver: San Francisco will have the same, idiotic anti-piracy measure in place. Which, btw, didn’t work; folks were able to find a solution in no time flat, and as usual, the ones who suffered were the folks who played by the rules.

Meanwhile, on the console side of things, the French game developer and publisher has joined the club so to speak; the upcoming Xbox 360 and PS3 versions will be the first to incorporate Ubi’s Uplay Passport, which is a one time use code that comes with all new copies to allow online play. Folks who purchase the game 2nd hand will have to pay an additional $10.

What'd you think of this?

Cast My Vote

comment on this story

blog comments powered by Disqus