VIDEO: Owners of current gen consoles, you have nothing to worry about

Matt Hawkins Contributing Writer, Video Games

All this talk of yet another turn over in the world of consoles might make one wonder if the Xbox 360 & PS3 has offered all that it can at this point.

Making matters worse is how the Xbox 720 (if that’s what it’s called) and PS4 (I’m pretty sure that’ll be the name) is still three years away, according to analysts and experts. Well, there’s really nothing to worry about. Why? Because the current systems have plenty to wow us with. Check out this tech demo, recently whipped up by Tri-Ace, one of the premier devs in Japan…

What you just saw was all done in real-time, NONE of it was pre-rendered, CGI graphics. Amazing right?

Personally speaking, my favorite part of any console’s life cycle is always at the end, because that’s when you’re getting games in which it’s evident the programmers have finally discovered all the in’s and out’s of the hardware, and are really to pull out all the stops. One of my favorite examples is Shadow of the Colossus, which came out fairly late for the PS2. For those not familiar…

I don’t care what anyone says; it still blows the doors of many 1080p-enabled games we see today. On a side note, it, along with ICO, the game that predated SoTC from the same developer, is being remade with enhanced graphics for the PS3. But what’s the point? The fact that it pushed the hardware to its very limits was partly what made the game so stunning in the first place.

Another long time fave of mine was Virtua Racing for the Genesis, which was somewhat their answer to Star Fox on the SNES, meaning it sported a custom 3D graphics chip (which drove the price up to the game to $100 originally, which I happily paid for, btw)….

As noted before, most folks are pretty content with their consoles at the moment. I think the fact that we’ve all spent so much money on the thing, not just games purchased at Best Buy or Gamestop, but all the downloadable content. And if our experiences on computers have taught us anything, it’s that transferring such things is a pain in the ass. And as also mentioned before, most developers and developers are barely able to fill the screen with the current technology. Hey, creating ultra detailed and realistic visuals is not easy, and many are barely able to meet current expectations. Hence why the remarks from Ubisoft’s head honcho (noted near the end of this post) comes off as especially stupid yet again.

Current Consoles Are Still Capable Of Some Amazing Graphics (Like These) [Kotaku]

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